#pragma once
#include "game_object.h"
#include "Weapon_Maneger.h"
//typedef list<CHero> list_hero;
class CHero :
	public CGame_Object
{
	Weapon_Maneger *WM;
public:
	CHero(void);
	virtual ~CHero(void);

	void Set_WM(Weapon_Maneger *wm)	{ WM = wm; }
	void Key_Input();

};
